What’s the best vehicle? If you answered submarine, you are correct. The only real example of board games using submarines in the past is Battleship. And Battleship is… um… very bad. So you may be skeptical when I say Captain Sonar, a game about finding the other side’s hidden submarine and blowing it up, is actually really good.
So what makes it this good? The first thing that makes it a really fun game is the teams. That’s right, this is a team game. And it’s not a team game where the game designers take a two-player game and split it up amongst multiple people. This game avoids that with its second mechanic that makes it so special: it being real time.
Real time games are few and far between. And a lot of them can just be a really simple race to do a certain action. But then you have the crème de la crème, games all about quick thinking and usually if it’s a co-op game it involves communication. And Captain Sonar involves a lot of communication. Players have to communicate because each player has their own system. Each player gets a marker and a sheet representing their system. I think I need to explain the systems for you to understand Captain Sonar’s brilliance.
The captain controls the movement of the ship and can choose to surface (more on that later). The captain has the added puzzle that they can never cross over their own line and can never move into the islands on the map. The captain has to shout the direction they are moving so the enemy team’s radio operator can write it on an overlay they are given. The radio operator can then move the overlay around the map to see possible locations the enemy sub could be. The first mate must choose a system to charge and give the captain the ok before the captain can move again. If a system is fully charged it can be used unless the engineer breaks it. Because every time the ship moves the engineer also has to break something in one of four boxes on their screen corresponding to the direction moved. The engineer has wires that connect multiple breakable objects. If all the objects on the wire break the wire fixes itself. “Why does the wire fix itself?” you might ask. You’re not an engineer so why are you asking these questions?!
As you can see there are some excellent puzzles, but none of that matters because more importantly the systems facilitate communication (don’t worry I’m not about to talk about some abstract game design concepts)! Let me give you an example: you are the captain and you have been working with the first mate to charge a missile to fire on the enemy submarine, but then your engineer breaks the missile system and you can’t use it. That’s really funny and really tense. Because at any moment the enemy ship can be rushing towards you. But you might not have time to communicate in depth with everyone on your team, making communicating a tactic.
And each system is directly tied with another system. For example the engineer needs to get the captain to go in specific directions or else the ship will stop working faster than an employee not paid by the hour, the radio operator must try to convey to the captain which way you need to go if you want to attack the other team, and the first mate must get the engineer not to cross off the system that they have been charging for the last 5 turns, come on!
It may sound like Captain Sonar makes you want to strangle your teammates. But surprisingly it does not. Why? I don’t know, but I don’t need to know because at the end of each game no matter if I won or lost I would always be able to appreciate my teammates for what they did. And once you finish a game of Captain Sonar you will get a chance to see where the enemy team was, and you will either be really close to guessing where they were, or extremely wrong, both are great!
I know at the end of most of these reviews I say “buy this game if you are this type of person”. But not this time, this is a game that everyone can get behind. Even if you have some players that are experienced and some that are first time players. Everyone has their own role so you don’t have to learn too much to understand how to play. Even if you like deeply strategic euro-games you will probably still love this game because you can still deeply strategise. I would feel like a bad reviewer if I didn’t mention that this game includes more maps to play on. But I haven’t tried them simply because I want to master the first one, and so far it’s been enough to keep me interested. I probably should also mention that the rules recommend you play the turn based variant for your first game, and I’m going to tell you that you should definitely not listen to that and just play it real time even for your first game. If you haven’t figured it out by now, I think Captain Sonar is good… no, great… no, excellent! But there is one problem, you need 8 players to get the full experience of Captain Sonar. It’s still fun with less but it is definitely the best with 8 players. But if you are looking to buy a board game with some cool concepts you should definitely consider Captain Sonar.